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The Ultimate Guide to C# Designpatterns in Unity

Author: supnatural Date 23-10-2018, 11:25   
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The Ultimate Guide to C# Designpatterns in Unity
The Ultimate Guide to C# Designpatterns in Unity
.MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + .VTT | Duration: 3 hours | Size: 2.21 GB


Improve your Coding Skills in the Unity Engine by using Designpatterns like Objectpool, Flyweight and

Command
What you'll learn

Implement the Objectpool, Flyweight and Command - Designpatterns in your game
Improve the performance of your game
Queue Actions of a player, so they are executed one after another
Implement a history of player-actions with an undo-Functionality
Improve your game's data-structure by using ScriptableObjects
Reduce the RAM-Usage of your game

Requirements

Fundamental understanding of Unity, C# and objectoriented Programming

Description

If you already possess a fundamental understanding of C# and the Unity Engine and want to improve your

coding skills further, then this course is for you.

The Ultimate Guide to C# Designpatterns in Unity introduces you to best practice solutions for common

problems in gameprogramming. You will discover how you can improve the quality of your code by using

these important Designpatterns, which are specifically adapted to make use of the unique features of

the Unityengine, like for example ScriptableObjects.

In this course you will:

Implement best practice Solutions to common problems in gameprogramming

Discover the ObjectPool - Designpattern

- Improve the performance of your game

Discover the Command-Designpattern

- Implement a history of player-actions with an undo-Functionality

- Queue Actions of a player, so they are executed one after another

Discover the Flyweight - Designpattern

- Improve your game's data-structure by using ScriptableObjects

- Reduce the RAM-Usage of your game

This course is very project-based and practical, so you will implement the concepts directly in small

games.

For each Concept you will be challenged to implement it yourself, but if you don't feel up to the task

you will also be shown a well explained step-by-step guide how to implement it.

The course also features several Demo-Projects, where you can look up best practice implementations.

It also features Projects which are specifically designed to compare the performance of different

approaches for implementing these Designpatterns.

Why learn from me?

I have been a game-programming teacher for more than 5 years now and as a result have plenty of

experience in what works and what doesn't when teaching programming. Also I am a firm believer, that

you can only learn the high craft (some might even say art) of programming, if you practice it. Which

is why I put much effort into making the advantages of these designpatterns clear by giving you small

practical assignments where you are challenged to improve an existing game's code with these

designpatterns.

Become a better Programmer, now! I'll meet you inside the course!

Who is the target Audience?

Unity users who want to improve their programming skills beyond basic tutorials

Programmers who want to improve the Performance, Quality and Expandability of their Code

Programmers who want to add a few battle-proven solutions for common problems in gameprogramming to

their toolkit

Who is the target audience?

Unity users who want to improve their programming skills beyond basic tutorials
Programmers who want to improve the Performance, Quality and Expandability of their Code
Programmers who want to add a few battle-proven solutions for common problems in gameprogramming to

their toolkit

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Tags: Ultimate, Designpatterns

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